It is also possible to load plugins directly from the command line, for those more comfortable with it and with Perl.
To load a plugin, the $world->loadplugin
function is used. It must be called with one argument, which can be
either the full path to the file that defines the plugin, or just the
plugin name. But for this to work, the file must be installed in one
of the directories that KildClient looks for plugins. By default, two
locations are searched for: one is the plugins
directory under KildClient's
directory in your HOME path (that is, ~/.kildclient/plugins
in UNIX systems).
The other is the plugins
directory under the directory where KildClient stores some of its
files (generally it is something like /usr/local/share/kildclient/plugins
).
For example, here is how to load the keypad
plugin (which is a standard plugin distributed with
KildClient):
$world->loadplugin('keypad')
As an additional example, the code below loads a plugin specifying its full filename:
$world->loadplugin('/home/joe/kildclient-plugins/attackplugin.pl')
Either way, you should see a message saying that the plugin has been loaded. It is now already working. If the plugin was already loaded, loading will fail.
To always load the plugin when you connect to the World, either use the World Editor as described above, or add the line that loads it to your script file. See Section 4.5.1, “Scripting”.
If you want to turn off a plugin temporarily, you can disable it. Later, when you want it to work again, just reenable it.
To disable a plugin, use the
$world->displugin
function, passing as argument
the name of the plugin. What this function does is disable the
plugin's triggers, aliases, macros and timers. You can still call the
plugin functions directly.
To enable a plugin again, use the
$world->enaplugin
function, passing as argument
the name of the plugin.