Search found 19 matches
- Tue Apr 23, 2013 3:12 pm
- Forum: KildClient
- Topic: How to distribute perl over modules
- Replies: 3
- Views: 15514
Re: How to distribute perl over modules
So. You want one KildClient plugin, but several Perl modules, yes? This is how I did it: package jmud; #: Version: 1.0.13 22-04-13 #: Description: JMud plugin for Kildclient (and other compatible hosts) #: Author: A S Lewis ... use strict; use diagnostics; use warnings; BEGIN { # Minimum standards f...
- Fri Apr 12, 2013 1:16 pm
- Forum: KildClient
- Topic: JMud plugin
- Replies: 9
- Views: 33753
Re: JMud plugin
v1.0.2 released, which fixes some issues with the ';go' and ';load' commands and other issues with switching between automapper modes. Whenever the automapper window is open, KildClient crashes randomly. If any of you C coders out there can work out what's causing the instability, that would be pret...
- Fri Mar 29, 2013 1:23 pm
- Forum: KildClient
- Topic: JMud plugin
- Replies: 9
- Views: 33753
Re: JMud plugin
A few screenshots http://i47.tinypic.com/5a2ihg.png JMud playing Dead Souls, with the automapper visible. http://i45.tinypic.com/23limub.png JMud's GUI, from where all of the data JMud stores can be viewed and edited http://i45.tinypic.com/33c6jp0.png The configuration window for the Chat task, JMud...
- Fri Mar 29, 2013 12:29 pm
- Forum: KildClient
- Topic: JMud plugin
- Replies: 9
- Views: 33753
JMud plugin
Announcing v1.0.0 of JMud, a plugin for KildClient https://sourceforge.net/projects/jmudplugin/ JMud includes an automapper, its own internal scripting language, advanced handling of triggers, aliases, macros, timers and hooks, and many other useful features. JMud must be configured for each mud you...
- Sun Mar 03, 2013 1:31 pm
- Forum: KildClient
- Topic: Unity Plugin
- Replies: 6
- Views: 13274
Re: Unity Plugin
I looked for a perl library like that, but I didn't find anything.
- Sat Feb 23, 2013 1:58 pm
- Forum: KildClient
- Topic: Unity Plugin
- Replies: 6
- Views: 13274
Re: Unity Plugin
Hmm, I have no idea, how to do that.
- Tue Feb 12, 2013 8:02 pm
- Forum: KildClient
- Topic: Unity Plugin
- Replies: 6
- Views: 13274
Re: Unity Plugin
pascat,
It is very difficult to understand, what you want.
Which launcher? What messages? What is 'briefly flashing' when there are messages?
Can you explain it better?
It is very difficult to understand, what you want.
Which launcher? What messages? What is 'briefly flashing' when there are messages?
Can you explain it better?
- Fri Jul 13, 2012 2:07 pm
- Forum: KildClient
- Topic: Sub Second Timers
- Replies: 6
- Views: 15134
Re: Sub Second Timers
Another good reason for sub-second timers is this KildClient automapper I'm working on would run a lot smoother with them...!
- Thu Jun 07, 2012 5:34 am
- Forum: KildClient
- Topic: Sub Second Timers
- Replies: 6
- Views: 15134
Re: Sub Second Timers
Sub-second timers are definitely on my wish list. I have written a Kildclient plugin* with a BASIC-like scripting language, for people who don't want to learn Perl. It's very clever and marvellous, but it runs very slowly because Kildclient's timers only activate once a second. Ideally, I would like...